It’s Time for Data – And Time To Make Time for Data

Data has been a core part of education for years. We all remember being graded at school, both formatively as well as summatively. Strong observational practice, or constructivist methods, by teachers in classrooms has also been an effective way to gather data. This human-led combination has historically informed about how students are progressing with work, socializing and communicating with their classmates, or how they respond to struggling – perhaps crossing the line from persistence and concentration, to frustration and disengagement.

An increased introduction of technology into classrooms brings with it artificial intelligence, real time visible information and a multitude of options to introduce more personalized student learning experiences. However, how do we ensure that what is being measured is relevant and will produce meaningful results?

In an article about the approach taken by Broken Arrow Public Schools in the US, it illustrates how their school sites take a meaningful approach to data which considers the overall stories being told by the data in each of their schools. They approached developing their solution through a Professional Learning Community process and eventually made time, through embedding it in the schools’ schedules, for collaboration time to reinforce the process. The point carried through strongly that, data being available is one thing, however this will not return value unless teachers are given the time to analyze, collaborate and act upon it.

Another article about how data can inform teaching made a great point about the wealth of information that is available from student files and the insight that can be drawn from them, however brought up the difficulty in finding the time to view them.

The technology tools on offer today impact not just the fabric of the school, such as learning management systems, but also the hands on learning of students, such as online learning platforms. All of these platforms produce data and it is in the amalgamation of all of this data that the benefits will be found, rather than in a single tool in isolation.

Understanding the data from environmental conditions, attendance, learning data and results; what happens when and by whom across a range of activities; can identify not only opportunities to enhance teaching practice, but also duplication of effort. Subsequent automation or use of artificial intelligence, made effective from the initial understanding of the data involved, might improve e.g. communication and time availability.

On BSD Online, teachers can access real time data about work that their students are currently doing, including when they do it – at school or at home, where they are up to, and what parts of the work they most frequently make errors on. The latter feeds a machine learning algorithm to improve personalized in-platform suggestions and tips given to students as they learn.

We have seen teachers become able to better understand how different types of content are paced down to individual student levels for personalization, as well as understand the interdisciplinary performance of students and preferences of the overall student body. In some schools, preference data has been compared to attendance data to identify strategies to increase engagement in traditional subjects. Because data is available in real time and accessible anywhere, it becomes more easy and flexible for teachers to connect in person or virtually to discuss their findings.

Data is available from more sources than ever before. A trend only set to continue growing. To convert the insight from data analysis and interpretation into actionable and valuable initiatives, data must be considered from all aspects of school life and time must be made to consider the story that data is telling as a collaborative community. In the end though, the opportunity is better than ever to take back time and really understand how student life is performing at your school.

Code Your Holiday Cheers: Create Your Own Digital Greeting Card

At a school we currently partner with in the UK, Dr. Taylor and his Code Club students shared their holiday cheers with their school community and the BSD Education team by including student coded digital holiday cards in their recent school newsletter!

This is such a thoughtfully refreshing and environmentally friendly way to spread some holiday joy. Try out this sandbox as a cool digital “arts and crafts” activity!

We have prepared a fun activity (approximate duration: ~ 60 minutes) with resources and video tutorials so that you can do the same with your students just in time for the holiday season. We recommend this activity for ages 8 and above.

For younger students, you can do this as a class activity. For older students, you can print out or display the instructions from step 7 to challenge them to figure out and tinker with the code.

Below is the sample output that we have created at BSD:

Follow the 8 simple steps below and check out the video tutorial on how you can introduce this activity into your classroom.
Step 1:

Login to BSD Online

If you and your students already have a BSD account, simply login. If you are new to BSD Online, click on “Sign-up” to create a new account. It is advisable to login as this will allow you to save your work.

Step 2:

Introduce HTML and CSS

Spend 5 to 10 minutes to introduce or recap about the use and syntax of HTML and CSS with your students. Use these resources to help you.

Step 3:

Open sandbox mode

Direct students to sandbox mode as shown below:

Step 4:

Copying code into HTML and CSS file in sandbox

To help introduce the code to your class, we have put together the coding snippets from below. Direct students to copy and paste each of the relevant code into the correct files.

Paste this into the HTML file:

<div>
    <h1>Happy Holidays!</h1>
    <h2>Wishing you all the joy in the world!</h2>
    <img src=”https://image.flaticon.com/icons/svg/1066/1066181.svg” />
    <h3>From, BSD</h3>
</div>

Step 5:

Paste this into the CSS file:

@import url(‘https://fonts.googleapis.com/css?family=Lobster|Raleway’);
body {
   background-color: #3e4e88;
}

h1 {
   color: #e0fcff;
   font-size: 75px;
   font-family: ‘Lobster’, cursive;
}

h2 {
   font-size: 36px;
}

h3 {
   font-size: 30px;
}

div {
   width: 500px;
   height: 750px;
   background-color: #1a2c5b;
   text-align: center;
   border-radius: 5px;
   border: 6px solid #b8dff0;
   margin: 30px auto;
   padding: 20px;
   box-shadow: 10px 20px 20px rgba(0, 0, 0, 0.7);
   font-family: ‘Raleway’, sans-serif;
   color: white;
}

img {
   width: 300px;
}

Step 6:

Save your work!

Click the “Save” icon under your profile picture to save your work! This is very important so that you won’t lose any work. Remind students to keep saving regularly.

Step 7:

Time to customize!

Follow this video tutorial to learn how to customize the different parts of this digital holiday card!

  1. Customize the content in HTML file:
    1. Find <h1>, <h2> and <h3> to update the text
    2. Find <img src= “ URL”/> to update the image. Use Flat Icon to find a suitable royalty free icon.
  2. Customize the styling in the CSS file:
    1. Find the “body” selector to modify the background color.
    2. Find the selector <h1>, <h2> and <h3> to style the font by using:
      1. color to change the font color. Simply type in a color and sandbox will make some color suggestions
      2. font-family to change the font style. Below is a video to show you how to use Google Fonts.
      3. font-size to control the size. The “px” stands for pixels.
    3. Find the “div” selector to modify the following:
      1. width to adjust the width of the card
      2. height to adjust the height of the card
      3. background-color to adjust the color of the card
      4. border-radius to adjust the rounded corners of the card
      5. border to adjust the thickness and color of the border
      6. font-family to apply a different font style (remember you must have included this font when you import from Google Font)
      7. color to change the font color

Step 8:

Share with your community.

Once students have completed their digital cards, ask them to click on the link icon and click the toggle for “share with others” on the top right corner of their sandboxes. Alternatively, you may want to share the cards using the QR code. Simply take a screenshot of the QR code and share via a communication application of your choice.  

This project is so versatile that you can easily repurpose it after the holiday season as an event poster, invite or any other context for students to try out.

If you have any questions about this activity, reach out to us via our Intercom system located on the bottom left corner of the screen. Happy Holidays!

Advantages of Real World Technology Camps: Roblox

Roblox is a game-creation platform where students can design and upload their own games, as well as play other games in a multiplayer online environment. Roblox provides scripting tips and design elements through Roblox Studio – a free game creation platform that helps budding designers create and contribute games and activities. Through the platform and its features, students develop skills like creativity, self direction, storytelling, coding, giving and taking feedback.

1. Learn how professionals build games

Using Roblox Studio to build games exposes students to real tools and techniques professionals use to develop games. Beginners who are keen to learn game design and haven’t learned to code yet can use the Roblox Studio’s game builder to create a game world of their own game environment, obstacles, difficulty levels and score systems.

Students with some experience or those interested to learn coding can use the coding language Lua to develop their own games on Roblox Studio. Coding a game gives the game developer control over the game dynamics and the ability to completely redefine the game, its movements and the game environment with fine precision. Coding the game also makes the game look and feel professional, and in this process students experience developing a game just like a professional developer would.

2. Learn to plan and think computationally

Building a game either by using a game builder or by coding it requires the game developer to think logically and systematically. In the planning phase, even before a game is developed, one needs to think about factors like the objective of the game, storyline, types of players to attract, obstacles players will encounter, difficulty levels the game will need and how players earn points.

When building the game, students will have to build each game component sequentially with great attention to detail. S/he will learn that a computer by itself isn’t intelligent so the instructions given to build each component have to be clear.

3. Storytelling

The best games are challenging yet fun with a compelling narrative and an objective to strive for. While developing the game and making key decisions like choosing the game character/s, difficulty levels, scoring system, etc, students will constantly have to ask themselves “why will a player start playing my game and continue playing it?”. The objective of the game with the narrative will help them answer this question.

During BSD camps, we have found that it is a helpful starting point to provide students examples of games with good narratives for inspiration. Then they spend up to one lesson writing down their game’s objective and narrative; then share this with their instructor and peers to get their feedback and improve it.

4. Self direction and creativity

Developing games is an inherently creative exercise. Students are engaging in imagining characters, worlds and experiences that don’t exist yet. Then they learn to use the right tools and techniques to bring their imagination to life.

To successfully build original games, students are given a high amount of autonomy, and are encouraged to test their ideas by building prototypes.

5. Problem solving

Working with technology tools and code requires students to be able to spot errors and solve them on their own. This methodical review develops their attention to detail, makes them process oriented and encourages self-reliant learning.

In BSD camps where there are always groups of students, they are encouraged to work in groups to solve problems collaboratively.

6. Learn to code

Learning how to code makes the students literate in 21st century skills and develops mindsets and behaviours like computational thinking, attention to detail, collaboration, creativity and problem solving. It empowers them to create their own tools and products using technology. It’s more than just a technical skill!

Roblox games can be made unique by developing them using a coding language called Lua which is very similar to JavaScript and Python. Students can use the code editor to create custom actions, conditions, or game mechanics. In doing so they are exposed to programming concepts like loops, conditionals, arrays, and inheritance. Though earning Lua, students develop a transferable foundation that can assist their future transition to discover other coding languages more confidently.

7. User testing and feedback

After creating the first version of the game, students are asked to demo their game and share it with their peers for testing and feedback.

While their peers are playing their games, they are advised to observe how they play the game and request feedback. Based on their observations and peer feedback, students determine the priorities to improve their games.

This testing and feedback cycle is not limited to one time, it is repeated as often as needed to make the game perfect.

8. Digital citizenship

While developing and customizing their game, students will need to search for resources like images and tutorials online. They learn about image selection and audience appropriate content, copyright, royalty free images and the importance of crediting the work of others properly.

There is an overwhelming amount of evidence in education for the power of the real world to capture the minds of young learners. At the same time, no one can dispute the incredible popularity and fascination that children and adults share for fiction. Roblox has achieved a exceptional balance of creating a platform that has succeeded in marrying fantasy with reality in a platform that has the tools to introduce the real world through a user friendly package, intuitively constructed and able to maintain the focus of curious young imaginations.

21st Century Tools for the Classroom: Quizzes & Videos

Formative assessment is an essential part of the learning process, allowing teachers to assess students’ understanding of concepts. Here are a few of our favorite tools to help make assessments fun for students and easy for teachers:

Quizizz:

Quizizz is simple to use, with customizable options and an intuitive interface. One of its unique features is how it includes memes and player points/leaderboards in between questions. These options add a layer of fun to the experience. As a result, Quizizz is simple and easy to use, perfect for creating fast, fun, engaging formative assessments. Students take quizzes individually, but teachers can monitor student progress in real-time and download performance reports afterward.

Kahoot is less streamlined than Quizizz but offers a wider variety of content. Including game types like Jumble, where students order items instead of selecting a multiple choice answer. In addition, Kahoot has “blind kahoots,” or quizzes designed to teach a concept rather than just test knowledge. Finally, Kahoot allows you to save performance data for each examination, just like Quizizz.

The main differentiating feature is that quizzes are taken as a whole class, with students engaging with one question at a time as a group. Its comprehensive variety of content and focus on group engagement makes Kahoot perfect for stimulating class discussion and encouraging students to engage with each other to answer questions.

Recommended for extensive reviews or when other game modes are better suited to the subject matter. While using Quizizz to reinforces learning in small chunks that allow students to move individually at their own pace.

Both programs easily save performance data and provide opportunities for things like keeping a class-wide term scoreboard, tracking individual improvement, or highlighting areas that need work.

Video Lessons:

Edpuzzle is a platform that allows teachers to take videos and turn them into fully realized lessons. The biggest thing we love about EDpuzzle is it’s intuitive and easy to use.

Teachers can search popular platforms like YouTube or browse collections of videos by subject and grade level. Then, teachers can cut the video, add voice-overs or insert in-video quiz questions.

Students can use these lessons to break up lectures, review, or teach complex concepts in the classroom. It also allows teachers to take full advantage of the visual power of videos in their lessons. Ideal for formative assessments, the questions can be added throughout the class.

Do Video Games Benefit Student Learning?

While the argument over modern games and their impact on society continues, it is clear that video games have the ability to teach a wide range of abilities, especially in education.

Much of this potential is tied to the immense versatility of video games themselves. Video games are one of the most flexible types of entertainment around, more so than movies, books, or music. To fit an ever-widening range of circumstances, they require users to acquire ever-widening skills and capabilities.

In a classroom, games allow students to learn at their own pace, without much social pressure. In a typical classroom, students are frequently pushed past essential concepts that the rest of the class immediately truly understands. An enthusiastic student may lose interest or cause problems for others by having to wait for others to catch up. Games can allow for each player to progress at their own pace, doing much to alleviate this issue. Students can also acquire ideas without the social pressure of performing in front of the class; instead, they can focus on understanding the concepts presented without being judged by their peers.

A video game’s whole design revolves around producing an engaging experience for the user. Game-based learning allows students to quickly apply or understand new concepts rather than just listening or reading.

For instance, The Republia Times is a free web game in which players are tasked with writing headlines for a newspaper; the catch is that, through the titles, they have to toe the line between sentiment and bias. The game requires students to write creatively, balance numerous agendas and allows for discussions on media and free speech. There’s also Cell Command, a web-based game where students control various organelles inside an animal cell. Through the game, students learn about cell functions and how each part interacts while actively participating in the learning process.

With Kahoot! you can create a game using a pre-made template, then play it solo or as a group. Students can also create games to test each other on content taught, which is a great method to retain information. Teachers can even assign games as homework; you can probably see how students might prefer playing a trivia game to filling out a piece of paper.

Fortnite, a popular battle-royal game, has a team mode that encourages students to work as a group, creating strategies and building their teamwork to beat other teams of players. In doing so, they’ll need to learn how to collaborate with others, communicate successfully, deal with failure, and learn from mistakes.

In general, most games ask players to use their brains to solve problems under a set of rules and limitations. Maybe that challenge is how to solve a puzzle, how to maximize the efficiency of a system, or how to out-maneuver another player; regardless, players are being asked to learn new skills and think about things in new ways.

Video games do tend to be a fairly divisive topic; some say they encourage young people to withdraw from the world and others, robbing them of important social skills. Others claim that playing video games offers a wide range of benefits, from improved hand-eye coordination to enhanced strategic thinking, and that through online games players build essential skills in cooperative problem solving and teamwork. That’s a bigger discussion, and because this is real life we’re talking about, they’re probably both right.

When used correctly though, video games offer a way to make kids excited about learning and engaged with the material, all in a way that allows for an experience tailored to suit their learning style. While you can have too much of a good thing, when used responsibly, today’s video games can be an incredible asset for building a variety of skills.  

For more ideas on how to use video games in your classroom, check out this link.

Behind the Scenes: The Team Building BSD Online

I’d like to take you behind the scenes of the BSD software development team. Did you know that BSD’s Online platform is built in Bangkok? Our team is actually a multicultural and international group of developers, data scientists and designers from Thailand, Scotland, England, France, the US and Myanmar! We work closely together but also spend a lot of time collaborating with our colleagues in the United States and Hong Kong.

Our software developers divide into two “agile teams”. This means that they work on a process of building, testing and adjusting to feedback to create solutions that are finely tuned by the time they are in front of our users. When we give our users access to what we have created, this is called a release. Building upon Amazon Web Services we have created a release process that allows us to deploy at any time of day, even when the platform is being actively used, and reducing the need for down-time or maintenance. Everyone in the team works really hard because the focus is always on building a high quality experience. The way we work could be summarized as:

Work hard. Work smart. Learn. Improve. Deliver quality.

It’s not all work on our primary product all the time. Our focus on education is not just in the product we’re building. Technology is forever changing and so it’s essential that our team has the time to explore what is up and coming or new to them so they can create the best possible technology through their work. You could say we focus on education in our product and ourselves. We are always trying to learn and improve. To give us some structure we do a monthly “Code Jam”. Everyone in the team chooses their own initiative to work on. This can be learning new technologies, prototyping an idea for a new feature on the platform, or creating a new lesson on the platform. Often people choose to work with colleagues to build something together.

You might have heard that it’s really hard to hire technologists. This is definitely true. We work really hard to have a strong reputation for the quality of what we build, running a strong process in our team, the ability for team members to innovate and the opportunity to be part of a company with an international culture and unified passion for education. When hiring we always look for people who have excellent software development ability and share our passion, culture and values.

Some of you may be interested in our technology stack. These are all the ingredients that go into our technology. We use: JavaScript, TypeScript, HTML, SASS, ReactJS, Redux, RxJS, webpack, Node.js, PostgreSQL, Amazon Web Services (Elastic Beanstalk, Lambda, API Gateway, CloudFront, CloudFormation, S3, CloudWatch, ECS).

This might look like a lot of names and letters. However, I would like to point out a primary technology we use in this list, called “ReactJS”. It was developed at Facebook and then shared with the open source community worldwide after being created, so teams like ours can benefit from the work that the engineers in Facebook did. It is a really prominent feature of technologists around the world that they share their knowledge and help others benefit from what they discover. When this has happened and it is by a big organization like Facebook, it also becomes a technology that thousands of developers use and improve so it becomes really powerful, efficient to use, and a great choice for building a platform like BSD Online.

There we are – a brief introduction to the approaches and philosophy of the software development team. We all learned to programme without the benefit of a platform like BSD Online. We really want to improve the process of learning technology for those who are coming next!

Stay tuned in the coming weeks to learn more about the lives of our data scientists and designers!

Encouraging Students To Study Technology

It’s that time of year when students start thinking about next year’s classes. We know that misunderstandings about technology, especially computer science, might discourage students.

Here are a few pointers to assist explain or counter these beliefs and increase involvement in your school’s technology program.

1. You need to be good at math to be good at coding

To be a good coder you don’t need to have in-depth knowledge of mathematical concepts (like trigonometry, algebra, or calculus). A good coder can follow instructions, reason logically, and solve problems within the code’s limitations. Because solving problems effectively is a skill that we all need in the workplace and as adults.

2. It’s monotonous and boring

Anything built with code is about thinking and working creatively. This usually involves testing an initial idea, modifying it till it’s perfect. It’s not boring, but it requires students to apply existing information and develop new techniques to create technology that can help or improve the world. The beauty of technology is that the effects are often instant and visible to the creator.

3. You need to memorize and know all the code

There are hundreds of coding languages, so this means that no coder can know everything all the time or even try to remember it all. To get around this, coders regularly look up new syntax and snippets of code and borrow from each other. Coding is a very active community with an ethos of people with different skill levels working together and helping each other out.  

4. Coders don’t socialize much

Useful technology tools are always created by teams where people with different primary interests and abilities work together to perform different tasks. For this reason, coders and technologists need to collaborate and communicate effectively with others, sometimes across time zones, cultures, and national borders which makes coding and technology a very sociable activity.   

5. Coding is only for boys

Coding is a skill and a toolkit that is relevant for everyone. The very first coders in the world and some of the most influential coders have been women. For instance, Ada Lovelace is considered the world’s first coder, Grace Hopper developed the first compiler for programming languages and Marissa Mayer was one of the first programmers at Google. You can find some ideas for encouraging female students to take on the challenge of technology in this article by our COO, Charlotte, here

In the end, technology and the ability to create with technology is and will continue to be ubiquitous to everything that students love to do. For every student, continuing their technology studies is an opportunity to learn about different ways to enhance the enjoyment of what they like doing best, whether it be analyzing the data of their performance in sport, or understanding how to use technology to promote their school play. With technology and coding, all of this can be achieved while paving themselves a successful road for the future.

Advantages of Real-World Technology Camp for Kids: Game Development Camp

Like a technology camp, Extracurricular activities benefit children by exposing them to skills beyond academics, applying what they learn at school in a different context or environment, and developing them as well-rounded young adults. In addition, they socialize and make new friends while exploring new areas of interest and broadening their perspectives.

Here we explore what real-world skills your child will learn if s/he enrolls for a game development technology camp.

Developing games is an intense, collaborative, and multidisciplinary activity, taking the developer through the planning, designing, coding, and testing stages. Creating a game touches upon various abilities and interests, from programming logic to artistic design and narrative writing.

Because one person rarely excels at all these things, a game development camp becomes an excellent opportunity to work on team-building. Additionally, budding gamers will spend a lot of time practicing communication and collaboration! Here is a bit more detail on some of the ways we see campers honing their abilities at technology camp:

Imagine and plan

Developing games is a creative endeavor, and your child will primarily learn to translate their ideas by creating a storyboard. Putting your imagination to paper helps to spot the gaps in the idea and, in turn, solidifies the gameplay.

Code

Coding is the tool that takes the game from a mere idea to a fully formed product—a game that can be shared and played. Students will typically learn to code using languages like HTML, CSS, JavaScript, and coding libraries. However, making a game function correctly means breaking the game’s overall process into small and manageable pieces. This process is called decomposition. This refers to the set of instructions on making them work together as a piece of software. It’s also the functioning game that aligns with the creator’s tech, design, and artistic vision.

Problem-solving

While building the game at technology camp, kids will encounter many problems like the code not working, not understanding some parts of the code, complexities of developing an algorithm, etc. Then, thinking creatively to solve these problems, they’ll brainstorm to create a solution that works.

Adapting to Feedback

The experience of the users is key to the success of the game. Ensuring the game players have a fun and engaging experience, kids will have to carefully plan the game experience, its rules, structure, levels, and score system. During this, they will have to give the game to other users, observe them and take their feedback. Feedback comes with many different suggestions. Kids will need to consider everyone’s input and learn to exercise judgment on what will ultimately be in the final game. This is excellent preparation for their daily lives as adults and a fantastic exercise in empathy.

Communication and presentation

Every child needs to present their game, how it works, how they built it, and how they overcame challenges. Working as a team, they also plan their presentations and make sure that all contributions in the group are recognized. Doing this in a technology camp reinforces a lot of the lessons from school about collaboration and citizenship.

Learning to develop games is a wonderful technical, artistic, and creative endeavor. There is no denying the connection that kids have with games, the prominence of the gaming industry or its implications for their future careers. Most importantly, however, attending a game development camp is a fantastic opportunity for children to deepen their passion. Lifting the lid on how games are created, take their communication, collaboration, problem-solving, and empathy to a new level while making friends and having a great time at technology camp.

If your students have attended a game development technology camp, let us know! We would love to feature their creations on social media. You can share by using the hashtags #BuildSomethingDifferent or #BSDEducation

Check out this link to a great 2D runner game from another technology camp that Matthew built from Sha Tin College on BSD’s Online platform to get started: https://app.bsd.education/share/4W4efS37/.

For more advantages on technology camps, see our related articles below:

Why Mobile Phones Are a Powerful Learning Tool

This week we bring you a discussion by five education experts on using mobile phones in the classroom. The overall consensus is that experts don’t want to ban mobile phones in school because the advantages outweigh the disadvantages.

This discussion came about in June 2018 when the Minister for Education in New South Wales, Australia – Rob Stokes, ordered a review into mobile phone use in schools.

There are concerns about communication and the risk of cyberbullying, but they are outweighed by the positive benefits that mobile phones bring. There is also an opinion expressed that phones are necessary to access parents, while banning them might merely serve to make bullying more hidden.

Benefits include understanding the multitude of different ways to communicate we now use in the present day and the importance of the phone as part of the authenticity of real-world context in learning.

There is a lot of flexibility available to students to use their phones to progress at their own pace. However, it does seem clear that the benefits of mobile phones are best achieved when used with a clear purpose. Proper guidance in learning how to use mobile phones can positively impact their learning and overall well-being and life in general.

Some quotes from the article we particularly liked:

Matthew Kearney, an Associate Professor for the Teacher Education program at the University of Technology Sydney: “if school students want to investigate, collect data, receive personalized and immediate feedback, record media, create, compose, or communicate with peers, in and beyond the classroom, then using mobile apps is ideal.

Joanne Orlando, a Technology and Learning researcher at the Western Sydney University, says, “We should not ban mobile phones in schools because it’s important to educate children to live well in the era in which they are growing up.”. She adds, “A good education for students today is knowing how to use technology to learn, communicate, and work with ideas.”

Susan M Sawyer, a Paediatrician and Professor of Adolescent Health at The University of Melbourne: “schools need to develop policies around the use of mobile phones during school hours. Given the dynamic nature of the mobile world, regularly engaging students and parents in reviewing and revising these policies is an important part of everyone’s learning.”

We encourage students to use mobile phones in the classroom to document their learning by taking notes, clicking photos, researching online, or testing the mobile compatibility and user experience of their recently coded projects. Students are most motivated when they fully understand the potential of technology and consequently feel empowered to use it impactfully.

Here are 40 ways to use mobile phones in your next classroom. Tweet us at @EducationBSD and share your stories, obstacles, and opinion on allowing mobile phones in your classroom.

Code Is: Your Voice

Try Code Is Your Voice today with 6 free coding projects to start building something different today!

Learn more

Inspire Students: Bring the Real World into your Classroom

A key aim for us at BSD is to help teachers bring real world applicable technology projects into their classrooms. Not only does this help prepare students for future life, but, importantly, it helps them understand the relevance of what they are learning. By building something real that can be shared with the outside world, students learn new skills and see the impact those skills can have. This increases engagement, inspires creativity and develops student ownership.

The ‘real world’ can be brought into the classroom in a number of different ways, but one highly effective option is to make connections with ‘real world clients’. Through this approach, students are given a brief and go through the design thinking process to fulfil the clients’ requirements. A great example of this can be seen at Riverside School, Ahmedabad, India where the students complete client projects across all grades.

This video shows one of these projects in action and highlights the impact this style of learning can have on both subject knowledge and ‘softer’ skills, such as collaboration, problem solving and giving and receiving feedback.

If you have brought real world clients into your classroom, we’d love to hear from you! Please share your stories with us….